Release Notes

Release Notes for Older Versions:

Release Notes for JourneyMap 5.0.1

  • Release Date: December 4, 2014

Builds:

Change Log:

  • Bugfix: Defensive code added to ensure keybindings are still registered when another mod (like Tinker’s Construct) has registered a null keybinding
  • Bugfix: Experimental code to correct dark minimap issues on some graphics cards.
  • Bugfix: Version check didn’t show update available button in Fullscreen Map when user version contained “RC”
  • Bugfix: Missing tooltip for option: Advanced > Google Maps API Domain
  • Change: Data folder name scheme slightly changed to handle international characters that aren’t OS-safe. If your maps/waypoints are missing after the update, look in minecraft/journeymap/data/*/ and move the old folder contents to the new one.
  • Change: Victorian UI Theme : Ridge around minimap compass point is slightly thicker
  • Hungarian translation updated (hu_HU)

Release Notes for JourneyMap 5.0.0

  • Release Date: November 21, 2014

Builds:

Changes since RC6:

  • Bugfix: Defensive code added to prevent NPE+crash when another mod causes “/help” chat formatted text to evaluate as null
  • Bugfix: Folder migration attempts needed to be simplified
  • Bugfix: “Tile wasn’t cleared before finalize() called” in log fixed in most cases
  • Updated translation for Arabic (ar_SA)
  • Updated translation for Catalan (ca_ES)
  • Updated translation for Chinese, Simplified (zh_CN)
  • Updated translation for Dutch (nl_NL)
  • Updated translation for Korean (ko_KR)
  • Added translation for Norwegian (no_NO)
  • Updated translation for Spanish (es_ES)
  • Updated translation for Swedish (sv_SE)
  • Change: World id request made on EntityJoinWorldEvent
  • Change: changelog.txt removed from mod jar.
  • Change: mcmod.info now uses correct path to logo

Release Notes for JourneyMap 5.0.0 RC6

  • Release Date: November 17, 2014

Builds:

Changes:

  • New Option: Show Mob Heading (for MiniMap Presets and Fullscreen Map)
  • New Option: Show Player Heading (for MiniMap Presets and Fullscreen Map)
  • New Option: Advanced > Map Tile Render Type (useful if your graphics card makes the Minimap tiles blurry)
  • Change: Webmap now disabled by default
  • Change: World id requests to JourneyMap Server now reduced to work in conjunction with Server 1.0RC4
  • Change: Tweaks added for more TerraFirmaCraft grass types
  • Bugfix: Minimap jitter introduced in RC5
  • Bugfix: Circle minimap mask didn’t work when shaders enabled
  • Bugfix: Multiplayer data folders couldn’t be created if server entry name or world id wasn’t usable in a folder name
  • Bugfix: “Failed to migrate legacy folder” error spam in the log file

Release Notes for JourneyMap 5.0.0 RC5

  • Release Date: November 14, 2014

Builds:

Changes:

  • Build now compatible with Forge 1208 to accommodate Modpacks which can’t move to Forge 1230 yet
  • New translation for Catalan (ca_ES)
  • Bugfix: Multiplayer servers assigned a blank name resulted in an unusable JourneyMap data folder. The folder name will now default to the host name or IP address.
  • Bugfix: Multiplayer servers assigned a name with whitespace at the beginning/end resulted in an unusable JourneyMap data folder.
  • Bugfix: Data folder names with UTF-8 characters were being URL encoded. They should be migrated to the correct names, but you may need to do so manually.
  • Bugfix: Data folders weren’t migrated when World ID first received by JourneyMap Server mod.
  • Bugfix: Supressed unnecessary chat warning about an incompatible version of Rei’s Minimap when closing Waypoint Manager’s Help dialog
  • Bugfix: Chat announcement of saved map had derpy underlining. Underline removed, hover added.
  • Bugfix: Fullscreen map coordinates under mouse would blink right before fading out
  • Bugfix: Client spams server with world id requests while Death UI displayed
  • Bugfix: Waypoint files were not written with UTF-8 encoding, which could lead to corrupted waypoint names after the files were reloaded
  • Bugfix: NullPointerException (missing file) caused crash when image file couldn’t be written to disk
  • Bugfix: (Experimental fix for a rare issue with some GPUs) Minimap’s map tiles would alternate between blurry and clear depending on your position on any given block
  • Change: VoxelMap color codes used to disable caves/radar now recognized with or without spaces in between color codes

Release Notes for JourneyMap 5.0.0 RC4

  • Release Date: November 7, 2014

Builds:

Changes:

  • Web Map’s jquery library references moved off of googleapis.com because the domain is blocked in China
  • Paypal references updated to Patreon
  • Waypoints and map images are migrated to the new directory when a World ID is first sent by JourneyMap Server.

Release Notes for JourneyMap 5.0.0 RC3

  • Release Date: November 5, 2014

Builds:

Changes:

  • New option: Web Map > “Google Maps API Domain” lets you change the google domain if your country blocks “maps.google.com”
  • Change: Version is no longer announced in chat when Minecraft first started. Version can now be seen in Options Manager title.
  • Bugfix: Web Map options didn’t take immediate effect
  • Bugfix: Dead Bushes shown on maps even if Cartography > Show Plants was off
  • Bugfix: Waypoint Manager “Dimension: <name>” button width didn’t fit text.
  • Bugfix: Announcement of Web Map URL had derpy underlining. Underline removed, hover added.
  • Updated translation for Arabic (ar_SA)

Release Notes for JourneyMap 5.0.0 RC2

  • Release Date: October 31, 2014

Builds:

Changes:

  • New translation for Arabic (ar_SA)
  • New translation for Chinese, Simplified (zh_CN)
  • New translation for Dutch (nl_NL)
  • New translation for Hungarian (hu_HU)
  • New translation for Korean (ko_KR)
  • New translation for Spanish (es_ES)
  • Updated translation for Swedish (sv_SE)
  • Font Scale options can now be 1-4 instead of 1-3
  • New config files will now default to Font Scale 2 if the Minecraft font is based on Unicode. This should make things easier to read.
  • Bugfix: Right-to-left languages displayed incorrectly in Options Manager’s tooltips
  • Bugfix: Some options in Options Manager didn’t reset via the Reset button
  • Bugfix: Waypoint label backgrounds on maps were opaque
  • Bugfix: Shortened label for the Fullscreen Map keybinding

Release Notes for JourneyMap 5.0.0 RC1

  • Release Date: October 24, 2014

Builds:

  • Unlimited Edition for Forge 1.7.10 – 10.13.2.1230
  • Other Editions pending

New Server-Friendly Changes:

  • All editions of JourneyMap will now honor VoxelMap color codes sent by servers (usually via MOTD plugins) to disable radar and cave mapping on a per-world and per-dimension basis.   Even the Unlimited Edition will disable these features if that’s what the server wants.

New MiniMap Features and Changes:

  • Added MiniMap Presets. You can now toggle between two completely unique Minimap configurations using the BACKSLASH ( \ ) key in-game.
  • Added new “Center” and “Top Center” positions
  • Added new 2D mob icons, or you can choose the old 3D icons
  • Added new Circle shape with support for rotation based on your heading
  • Added new Compass Points shown on the frame.
  • Added new Heading (Rotation) functionality, which can be configured to point north, old north, or your current heading
  • Added new Rectangle shape uses the same aspect ratio as your Minecraft window.
  • Added new Reticle (cross-hairs) with configurable heading (rotation)
  • Added transparency, which can be any value between 0% and 100%
  • Size can now be any value between 1% and 100%, expressed as a percentage of your screen height. This means it will scale if you resize the window.
  • Zoom, Show Caves, Day/Night are now independent of Fullscreen Map settings
  • Refreshes neighboring tiles more quickly when zoomed in.
  • Rendering moved to display before F3 Debug text and Scoreboard displays.
  • Switching between cave/surface mapping happens more quickly
  • The Y coordinate now reflects feet position, not eye position
  • Most key combinations no longer require you to press CTRL / COMMMAND

New Fullscreen Features:

  • Added new 2D mob icons, or you can choose the old 3D icons
  • Completely new interface for buttons using the new UI Theme mechanism. Current themes are “Victorian” and “Purist”.
  • Pressing “O” in the Fullscreen map will open the Options Manager
  • Zoom, Show Caves, Day/Night are now independent of MiniMap settings

Waypoint Changes:

  • Waypoint Manager column headers now use up/down glyphs to show sort direction instead of < and >
  • Waypoint Manager now scrolls to top if Home key on keyboard pressed, scrolls to bottom if End key pressed.
  • Waypoint Manager refactored to resolve scrolling issues some people have reported.
  • Deathpoint name now includes date and timestamp in the name.

New Options and Changed Options:

  • Completely rewritten Options Manager with nearly 100 configurable options, each of which has a fully-descriptive tooltip of what it does, and the default/value range.
  • The first time J is pressed by a new user, the Options Manager will immediately display. This will hopefully bring all the new options to everyone’s attention.
  • Create Deathpoints can now be disabled
  • Radar Lateral Range and Radar Vertical Range options added
  • Location labels on Fullscreen Map and MiniMap Presets can now be configured
  • Hide Sneaking Entities can now be disabled
  • Small Font options replaced with “Font Scale” options letting you choose a scale of 1-3, with 1 as the default.
  • Force Unicode options removed because they caused significant CPU overhead.
  • For the complete list of options, see the wiki page: http://journeymap.techbrew.net/help/wiki/JourneyMap_5.0.0_Options

Various Significant Changes:

  • .minecraft/journeyMap directory now named .minecraft/journeymap. Pre-existing directories will be renamed at startup.
  • .minecraft/journeyMap/config/ files will now be in .minecraft/journeymap/config/5.0/ . OLD CONFIG FILES WILL NOT BE MIGRATED, but they will be put in a backup folder. This ensures a clean start for the 5.0 experience.
  • [Pulled from 4.0.5] Version check info moved to DropBox after exceeding Google Drive’s quota
  • [Pulled from 4.0.5] Version check no longer announces a new version is available in chat.(UI elements still display in Fullscreen Map and Webmap.)
  • A bunch of unnecessary log messages removed from the language files
  • All possible map colors are now pre-loaded when the world is joined.
  • Better handling of modded TileEntities that don’t have Block icons (Botania:spawnerClaw, etc.) They’re now just ignored rather than showing up as black.
  • Config file format is now more compact. The old format should be converted after first loaded.
  • Data folders for singleplayer now use the world’s folder name, not the world name. Pre-existing folders will be renamed accordingly.
  • Modpacks can provide journeymap/icon/theme/default.theme.config to define a default Theme. Does not override user preferences.
  • Derpy light level data for lava in Nether is now ignored.
  • Faster results of remapping nearby chunks when forced by Map Style change / resource pack change
  • Language files have been overhauled and cleaned up to make translation easier.
  • Logging moved to Log4j2 just like Forge and Minecraft are now using.
  • Lots of refactoring and moving code stuff around. Hopefully no bugs introduced as a result. Hahahaha.
  • MacOS now uses CTRL modifier key instead of COMMAND
  • Multiplayer skins icon now downloaded asynchronously – should alleviate FPS hits on very busy servers.
  • Multiple object pools and caches added to reduce the number of new objects put on the heap
  • Quieted info logging about “Ignoring TitleEntity without standard block texture”
  • Removed config option: “Enable Hot Keys”
  • Significant changes in the way chunk data is cached/checked for being stale.
  • Some Keybindings renamed. Keep an eye open for any issues with Keybindings as a result.
  • Suppressed logging of a bunch of stuff you didn’t want to read anyway.
  • The Minecraft Profiler (Shift+F3) now shows JourneyMap activity in several nodes. Drill down and discover!
  • Tinker’s Construct stone torch now treated like vanilla torch – no shadow is cast by the block
  • Web map got a minor facelift to use new icons

Significant Bugfixes:

  • [Pulled from 4.0.5] Map state / caches weren’t immediately reset when features were disabled by VoxelMap control codes
  • [Pulled from 4.0.5] Surface wasn’t mapped if you were underground while Cave Mapping was disabled
  • [Pulled from 4.0.5] Waypoint Manager wouldn’t open because of error (created by a Forge build that came after the recommended release)
  • Areas open to the void in the Overworld now paint the void color, instead of black with errors in the log
  • Cacti now treated as plants with respect to Cartography options
  • Colors wrong for double-tall plants and melon/pumpkin stems
  • Compatibility added for mods that have blocks registered with custom Item Stacks (TooManyBiomes, MultiWorld, etc.)
  • Defensive code added to gracefully fail when MultiWorld mod throws exceptions when trying to get a dimension provider name.
  • Errors reported with some texturepacks (Sphax 128)
  • File operations to unzip theme files from jar would break on Linux if the target path had spaces or characters that might be URL encoded
  • Keybindings get duplicated if overridden and then viewed in JourneyMap>Options>Help… screens
  • Logfile config wasn’t correctly set to just get JourneyMap log messages, and also messed with FML’s root logger when unnecessary
  • MiniMap coordinates off by one when location numbers were negative
  • NPE thrown by Waypoint Editor when custom dimension providers are shy about their names.
  • NullPointerException in BlockMD.getBlockName() because ic2.core.block.machine.BlockMachine is too shy to tell its name.
  • Pressing CTRL (or Command) without another key is “remembered” for the next keypress.
  • Snapped minimap positions to ints, avoiding subpixel ugliness with text labels
  • Surrounding chunks weren’t force-updated far enough when underground
  • Waypoint display coordinates off by one when location numbers were negative
  • Waypoint Editor used wrong coordinates when based on player’s position.
  • Waypoint Manager ignored scrollwheeel events

Translations:

  • English (en_US)
  • Swedish (sv_SE)
  • All other language files removed because they are too out-of-date to be worth retaining.  All new translations are needed!

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