Release Notes

Release Notes for JourneyMap 4.0.3

Release Date: July 28, 2014

Builds:

  • FairPlay and Unlimited Editions for Forge 1.6.4 - 9.11.1.964
  • FairPlay and Unlimited Editions for Forge 1.7.2 - 10.12.2.1121
  • FairPlay and Unlimited Editions for Forge 1.7.10 - 10.13.0.1180

Bugfixes

  • Waypoint Manager’s teleport buttons now visible for single-player worlds if cheats/commands enabled
  • Waypoint Manager’s teleport buttons now always visible for multiplayer worlds

Changes

  • JourneyMap has a new logo!

Release Notes for JourneyMap 4.0.2

Release Date: July 23, 2014

Builds:

  • FairPlay and Unlimited Editions for Forge 1.6.4 - 9.11.1.964
  • FairPlay and Unlimited Editions for Forge 1.7.2 - 10.12.2.1121
  • FairPlay and Unlimited Editions for Forge 1.7.10 - 10.13.0.1180

New Feature

  • Support for Realms!

Bugfixes

  • Waypoints didn’t show on Full-screen Map
  • Block coordinates under mouse on Full-screen Map were wrong if you didn’t use [Minecraft Options -> Video Settings -> Gui Scale: Normal]
  • “Show Animal” and “Show Pets” options were buggy in all maps
  • Player icons wouldn’t show on radar if “Show Pets” was enabled
  • Mobs from other mods would show in web map as a broken image

Release Notes for JourneyMap 4.0.1.1

Release Date: July 15, 2014 (1.7.10 only)

Builds:

  • FairPlay and Unlimited Editions for Forge 1.7.10 - 10.13.0.1180

Changes

  • Built for Forge Recommended Release 10.13.0.1180

Release Notes for JourneyMap 4.0.1

Release Date: June 16, 2014 and July 6, 2014 (1.7.10 only)

Builds:

  • FairPlay and Unlimited Editions for Forge 1.6.4 - 9.11.1.964
  • FairPlay and Unlimited Editions for Forge 1.7.2 - 10.12.2.1121
  • FairPlay and Unlimited Editions for Forge 1.7.10 - 10.13.0.1160 (Beta)

Bugfixes

  • Critical bugfix for waypoints that use UTF-8 character encoding
  • Minor logging bugfix

Translations

  • Added a translation for Welsh (cy_GB), courtesy of Fergus Elliott

Release Notes for JourneyMap 4.0.0

Release Date: June 15, 2014

Builds:

  • FairPlay and Unlimited Editions for Forge 1.6.4 - 9.11.1.964
  • FairPlay and Unlimited Editions for Forge 1.7.2 - 10.12.2.1121

New Feature: In-game Waypoint Markers

  • Features include: Labels, waypoint icons, beams (beacons), and font size
  • New Waypoint Options dialog provides customization of in-game waypoint display

New feature: Waypoint Editor

  • Multiple dimension support, color picker, error-checking (form validation)
  • In-game: Use the “B” key to create a Waypoint at your location and open the Waypoint Editor
  • Full-screen Map: Double-click anywhere on the map to open the Waypoint Editor

New feature: Waypoint Manager

  • Features include: Find on Map, Teleport To (if permitted), Sort by Name or Distance, Filter by Dimension, Toggle all On/Off, Edit, and Delete
  • In-game: Use CTRL-”B” to directly open the Waypoint Manager
  • Full-screen Map: Use the “Waypoints” button to open the Waypoint Manager
  • Use the Help dialog to import waypoints from Rei’s MiniMap or VoxelMap (Zan’s MiniMap)

New feature: Master Options

  • In-game Master Options dialog provides central point to enable major functions and open specific Options dialogs.

New feature: General Display Options

  • New dialog shows common full-map options and Minimap options side-by-side

MiniMap Improvements

  • Mob/player locations and headings now update in real-time (Unlimited Edition)
  • Sneaking entities (usually players) will no longer appear on the radar (Unlimited Edition)
  • Offscreen waypoints now show icons on top of MiniMap frame (instead of half-circles under the frame)
  • Uses explicit coordinates designations. For example: “x:982, z:-520, y:70″
  • MiniMap Options can now be customized differently than the Fullscreen Map options
  • MiniMap Options dialog shows FPS so you can see performance impact of option changes
  • New option to Show/Hide “self” (blue arrow in center) on MiniMap
  • New option to Change icon sizes on MiniMap
  • New Small Size added, old “Small” is now “Medium”
  • New option to Force Unicode for display of FPS and Location labels
  • Player skin icons now smaller

Full-screen Map Improvements

  • Block coordinates under your mouse are now displayed at the bottom of the screen. Elevation and biome are also shown if that chunk is loaded.
  • Double-click anywhere on the map to open the Waypoint Editor
  • Double-click an existing Waypoint to open it in the Waypoint Manager
  • Mob/player locations and headings now update in real-time (Unlimited Edition)
  • Sneaking entities (usually players) will no longer appear on the radar (Unlimited Edition)
  • Uses explicit coordinates designations. For example: “x:982, z:-520, y:70″
  • A single-click will highlight the block as long as your mouse is still over it.
  • Added “Caves:On/Off” button to full-screen map (Unlimited Edition)

Misc. Improvements:

  • Improved cave-mapping and surface mapping. Floating glass and stained glass now supported.
  • Default chunk_offset changed from 5 to 8
  • Minor facelift to web map controls
  • The journeyMap.properties file has been migrated to multiple files in journeyMap/config/. Many properties are now configurable instead of hard-coded.
  • Chat warning now displayed when OutOfMemoryError or LinkageError encountered
  • Chat warning now displayed when logging level set below INFO
  • JourneyMap logger now tied into FML logger for cleaner FML log output

Performance Improvements:

  • Faster map updates via listeners for block placement, removal, and numerous events like TNT explosions
  • Mob/player radar operations are now an order of magnitude faster
  • In-game maps are more efficient about checking render steps are within the active viewport; should improve pan/zoom update speeds on slower machines
  • Minimap render pass simplified

Bugfixes:

  • In-game full-screen map: Waypoint positioning was erratic when panning map
  • In-game maps: Label positions and Mobs positions were jittery during map movement
  • In-game maps: Surface map tiles would “show through” in un-mapped underground areas
  • Full-screen Map “Follow” didn’t reset to true after changing worlds.
  • Pressing “J” didn’t exit full-screen map for some players.
  • Minimap disappeared after opening inventory in full-screen map
  • Minimap didn’t show off-screen waypoint locators along edges
  • VoxelMap 1.7.2 waypoints were not recognized
  • Double-high grass color was gray instead of determined by biome
  • Improved handling of errors produced by custom biomes. (Looking at you, Mystcraft).
  • Improved log messages when detection of Rei’s/Voxelmap encounters a problem
  • Biome colors weren’t properly caching
  • Minimap wouldn’t show if Voxel/Rei’s loaded, even if “enabled” manually set to true
  • Crash when sound event from other mods didn’t have an actual sound or name (NullPointerException)
  • Keybinding customizations sometimes wouldn’t save after restart

Known issues:

  • (AW2-6EE-Z3QB): Maps overwrite on multi-world servers because the world seed is no longer provided by the MC server PLEASE SUPPORT THIS FEATURE REQUEST TO MOJANG: http://www.minecraftforum.net/topic/1759032-world-uid-for-multi-world-servers/
  • Languages which need to be updated: cs_CZ, de_DE, es_ES, fr_FR, it_IT, nl_NL, ru_RU, zh_CH
  • Can you help with translations? See http://journeymap.techbrew.net/helpdesk/knowledgebase.php?article=12

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